AI Insights · Timothy · June 2022
Top 5 Zombie Games on iOS in Qatar: Q2 2022 Performance
Discover the performance trends of the top 5 zombie games on iOS in Qatar during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 zombie games on iOS in Qatar demonstrated varied performance trends in terms of downloads, revenue, and active users. This analysis, based on Sensor Tower data, provides a closer look at how each game fared during this period.
State of Survival: Zombie War from FunPlus International AG saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $22.2K in the week of March 28 and reaching a low of around $6.7K in mid-April. Weekly downloads started strong with 269 in late March but declined significantly, ending the quarter with just 14 downloads. Active users also saw a downward trend, starting at 641 and decreasing to 373 by the end of June.
Plants vs. Zombies™ 2 by PopCap maintained relatively stable weekly revenue, averaging around $300, with a slight dip in early May to $129 and a peak of $362 in early April. Downloads were modest, with a notable increase to 140 in mid-June. The game's active user base remained steady, with slight growth from 338 at the start of the quarter to 363 by the end.
Left to Survive: Zombie Games from MY.GAMES B.V. experienced varied weekly revenue, peaking at $341 in mid-April and maintaining an average of around $150. Downloads fluctuated, peaking at 121 in early April and dropping to single digits towards the end of the quarter. Despite these fluctuations, active users showed resilience, starting at 746 and ending the quarter at 347.
LifeAfter by NetEase Games showed a significant peak in weekly revenue at $831 in mid-April, with other weeks averaging around $200. Downloads were sparse, with occasional spikes such as 88 downloads in mid-April. Active users were minimal, with a peak of 66 in mid-April and a low of 10 in early May.
Zombie Tsunami from Mobigame had minimal weekly revenue, peaking at $35 in late May. Downloads were inconsistent, with notable increases such as 32 in early May and 31 in late June. Active users increased steadily, starting at 72 and peaking at 92 in late May before ending the quarter at 87.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.